As an action, you can cause lightning to fall on a creature you can see within 30 … Design Notes: For me short blades are useful for either very close work, which I reflect in the first effect of this feat, or for dealing a deadly blow to a prone or surprised opponent, reflected in point two. I hesitated over giving Whip Masters two superiority dice, but the swinging bonus action is incredibly situational (you could even remove it from the feat, and just improvise such actions), so I think the feat is balanced ok against the other feats, given than whips only do d4 damage and there aren’t many magic whips out there! Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Item - Dragon Slayer - You gain a +1 bonus to attack and damage rolls made with this magic weapon. Therefore I’ve made it that while a Sword Master starts with two superiority dice, they can only recover 1 per short rest. Don’t be giving me none of your house rules…. In terms of balance, I’ve tried pitching all of these as being better than a simple +1 to hit and attack, that an improved attribute would get you (otherwise what would be the point in taking the feat, when +2 Strength/Dex would get you that bonus, as well as one to your saving throws, and related skills etc.? But whatever. Actually it’s one of my favourites, as it offers situational damage boosts which are at least partly under the players control (ie. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. Fencing Master: Is it too much like the Duelist subclass? While the sword hovers, you can use a bonus action to cause it to fly up to 30 Between bashing out new Battle Master maneuvers and fine tuning all of the above feats, not to mention playing in two campaigns and DMing a third, I’ve been spending a crazy about of time thinking about, playing and creating stuff around Dungeons & Dragons recently. Both things that the ideal paladin should be able to do as well; when not defending the innocent, he can provide for them as well. UPDATE. Dragonslayer Swordspear (5e Equipment) From D&D Wiki. A swordspear is similar to a normal spear in length, but with a bigger, wider blade that sacrifices the balance of the spear (and hence its ability to be effectively thrown), as well as making it more difficult to wield. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with an axe: Distracting Strike, Menacing Attack, Parry (Handaxe only), Pushing Attack, Sweeping Attack (Battleaxe and Greataxe only), Trip Attack, Brace (UA)*. When you have advantage on a melee attack roll, and you hit, you can reroll 1s and 2s on your damage dice. But overall if you give the Dex based fighter longswords and greatswords to play with, then aren’t you waving goodbye to the Strength based fighter? The feat’s extra attack nicely represents real world techniques which require wielding the weapon in two hands…. New weapon properties are not for everyone, it seems! level 2 But certainly there are some good ideas in the mix, so go read…. Sword Master – I did actually think of making a longsword only feat that offered it the finesse quality. If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. Weight. Let me know your thoughts in the comments… are two superiority dice per rest any more powerful than Polearm Master feat? Design Notes: You could rename this Shuriken Master for a ninja-themed Dungeons & Dragons campaign! You learn two maneuvers of the Battle Master archetype from the following list, which you can perform while wielding a bludgeoning weapon: Distracting Strike, Menacing Attack, Pushing Attack, Trip Attack, Brace (UA)*. *Plus Blinding Strike and Disabling Strike from this list. However there should clearly be the stipulation that the spear needs to be wielded two-handed in order to benefit from the bonus action attack of the feat… unless we’re to imagine that spear wielders in D&D now twirl their weapons like they’re in a marching band. Aside from the fact that no one I’ve played with, or watched online even, has ever played a Champion (they seem like a good class for newbie, beer and pretzels player, but otherwise they are rather dull! Drawing the ammunition from a quiver, case, or other container is part of the attack. But I think DMs can make a call about whether this extended range would include those extras. Cost 5 gp Weight 8 lb. If a maneuver requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. The "longspear" would be one of those or you can reskin any piercing polearm (i.e. Besides being weapons, one is traditionally a means of providing sustenance, and the other is a tool of creation. document.getElementById("comment").setAttribute( "id", "ae32344ba1181c2e178158c430faebe1" );document.getElementById("d876cb2481").setAttribute( "id", "comment" ); Notify me of follow-up comments by email. ... Melee spears and throwing spears are different, throwing a melee spear is like throwing a sword (unproficient penalty and half damage. Weapon , very rare (requires attunement) You have a +2 bonus to attack and damage rolls made with this magic weapon. Dragonslayer Swordspear, Variant (5e Equipment) Weapon  (swordspear), very rare (requires attunement) The dragonslayer swordspear was a weapon designed during the age of the gods. 5E has a short list of artifacts, so it’s basically a race between the Sword of Kas, the Sword of Zariel (from Descent into Avernus), and Ed Han’s more than credible choice of Blackrazor. damage on a critical or you use the Lingering Injuries table in the DMG (or a substitute table) then it could be overpowered! Compendium. I’ve combined the two into one feat, but not wanting to throw Defensive Duellist on the scrap heap, I’ve brewed in an integration of DD that really gets this feat combo purring with more frequent ripostes. Spear Master – if you check my design notes here, you’ll see I’ve covered this point. Anyway, for wielding a spear in two hands probably best to take PAM, but if you want to build a kick ass one-handed spear wielder, here we go…. This spear with a spiraling blade has a metal crossbar approximately halfway down its length. The result is, I think, a really cool feat (you can find it below), that offers plenty of flexibility in combat situations, which still falls within the power balance of a 5e feat. Design Notes: Obviously this is a doubled up version of Martial Adept, with the justification that it’s limited to only two weapons and you can’t choose every single maneuver available (plus Martial Adept is not that good, so we can afford to take a liberty here!). So pretty much just heavy javlins made to be thrown or used in melee with a shield. Now, criticals as written are not that powerful, but many D&D playing tables have house rules that boost them considerably. The 15 Things I Love Most About 5th Edition…, Powered by WordPress & Theme by Anders Norén, Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), the Aim feature that came out in Unearthed Arcana, an Errata update of the Player’s Handbook, the arguably overpowered Great Weapon Master feat. Your class grants proficiency in certain weapons, reflecting both the class’s focus and the … Treat throwing spears like javelins. The real flail was a two-handed peasant’s weapon. ), without ever outperforming the Polearm Master feat, which is probably the most powerful combat feat out there and the top level of what a feat should do. Feats are little add ons that add curated complexity to a narrow niche within the game, and we can usually trust the player with the feat to deal with them, meaning the rules burden for the rest of the gaming table is very light indeed. *Plus Blinding Strike, Combination Attack, Crippling Attack, Defensive Stance, Disabling Strike, Preemptive Strike (Handaxe only), Showboating Attack and Whirlwind Defense (Battleaxe and Greataxe only) if you want to include my homebrew manoeuvres in your game. I want to create a fun choice for players, not make one weapon, and its corresponding feat, way more attractive than the others. Compendium Character Vault Manage Audio Roll20 for iPad and Android Token Marker Library. If a maneuver requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). Rocking and rolling with Ragnar and Rollo…. It’s a little untidy, esp. Your weapon reach extends to 10 feet, and other creatures provoke an opportunity attack from you when they enter that reach. When a creature hits you with a melee attack which you can see, you can use your reaction to add your proficiency bonus to your AC for that attack, potentially parrying the blow. He turns to +1 bonuses a lot, which I find rather boring and flavourless, with a high fiddle to reward ratio, and some of the other mechanics seem a bit clumsy too. If we think about what a weapon master can do in combat with their chosen tool, then we start to think about the tricks and stunts already covered by the Battle Master archetype’s maneuvers. I’d additionally rule that the spear is a reach weapon. Coming soon, I’ve got a HUGE post on Dragon Heist, half written, plus new posts on how to play both Indiana Jones and Gogo Yubari in 5th edition (with an awesome new Meteor Hammer Master feat inspired by everyone’s favourite school girl!). The Barbarian’s Reckless Attack gives advantage on attack rolls, while Champion gives an extended critical range, combined the result should be a lot of criticals. A blog comment that missed the point, and some average comments/reviews on the DMs Guild. One of the other problems spears in D&D have is that their primary benefit (other than reach, which 5e refers to as 'if it's long enough to get this, it is called a pike') is being throwable, which is really useful in real medieval warfare, but not all that useful in the game. I was hesitant to include greatsword in this feat, as the arguably overpowered Great Weapon Master feat already exists, but since I included greataxe in my Axe Master feat, and the maul in the Bludgeoning Master feat I figured it was only fair. not reliant on rolling a 19 or 20 etc.). *Plus Blinding Attack and Disabling Attack from this list. And thus, the Whip Master feat gave me my formula for virtually all of the Weapon Master Feats you can now find below. Design Notes: Critics will say the miss by 1 is fiddly, but when you’re that close to hitting you always do the maths, so you know. Indeed, I was so pleased with the result, that I almost immediately saw in it the solution to making other weapons way cooler. If I were to give this feat a tiny lift, I would impose disadvantage on the saving throw against the effects of Menacing Attack made by a Morningstar Master. My solution is to add a war spear weapon to the martial category. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a dagger or shortsword: Disarming Attack, Distracting Strike, Evasive Footwork, Feinting Attack, Precision Attack and Riposte*. Polearm Master, both pre and post errata, includes the quarterstaff which can be wielded one handed. (My rent-paying projects all involve tourism… so I’ve basically been unemployed since March. Damage 1d4 (small), 1d6 (medium) Critical x2 Type piercing Range Increment 20 ft. (thrown) Category one-handed Proficiency simple Weapon Groups spears, thrown, tribal. If it stacks many will say a critical range of 18-20 (15%) for levels 3 through 14, and 17-20 (20%) for levels 15+ is overpowered. and meets the demand of the majority of 5e players and DMs, without forcing anyone to rethink the game. I'm searching to trying to find some good SnB builds for 5e. I was really pleased with my creation, but the response so far has been underwhelming. The result was 19 new weapon qualities that meant no single weapon was exactly the same. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a rapier or scimitar: Disarming Attack, Distracting Strike, Feinting Attack, Lunging Attack, Parry, Precision Attack, Pushing Attack, Riposte, Sweeping Attack, Tripping Attack, Brace (UA)*. Yes it’s simple, but it’s also excruciatingly dull. I’m considering ruling that the spear is a always a reach weapon (without requiring a feat) as this reflects real world usage both single and dual handed. If you do so, you have disadvantage on the attack roll. in the Player’s Handbook, as an optional way of making your weapon choice mean something? I did finally add the same restriction to recovering expended dice, as the Sword Master feat, for the same reasons given previously. ), I don’t think the additional range overpowers them. If a maneuver requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. If you are not Small or smaller, you can treat the weapon as a reach weapon. ... You gain a +1 bonus to attack and damage rolls made with this magic weapon. Trident - Weapon usually attributed to water deities in Western Culture, such as Poseidon.In Hinduism, it is the weapon of Shiva, known as trishula (Sanskrit for "triple-spear"). Thus, I did not give the long spear reach, as it is a spear, and can be used with one hand. A Gladiator feat that combines trident and net would be really cool! I believe the blow gun, darts, and sling benefit from Sharpshooter and so arguably don’t need their own feat. It is abstract on purpose. Another option might be – plus 1 to Dex or Str and the superiority die? My DM let me retrain my great weapon Fighting style into Dueling and i'm looking for new feats/multiclass for my ancient paladin to take. If a maneuver requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. But while Martial Adept would give me some of the capabilities I’m looking for, it doesn’t for example cover swinging from trees and chandeliers (important oversight if you want to play Indiana Jones). Swashbuckler… That’s the one I meant. Note: I’m a massive fan of the system, I just believe certain aspects ought to be revised a little). Cost 1 gp Weight 3 lbs. Damage 1d6 (small), 1d8 (medium) Critical x2 Type piercing Category two-handed Proficiency simple Weapon Groups spears Special brace. If a maneuver requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Since there’s no way I’d allow a bonus action attack with the spear butt when it’s wielded one handed, and wielded two handed you’d rather choose a weapon that does a d10 to go with your Polearm Master feat. Thanks for taking the time to feedback on these! When you take the Attack action to make a thrown weapon attack with a dagger, you may make an additional thrown dagger attack as part of the same action, drawing a fresh weapon as part of any attack roll. Nameless King Swordspear (5e Equipment) Weapon  (swordspear), legendary (requires attunement by a Fighter or Paladin with a Strength score of at least 18) This weapon may deal slashing damage or piercing damage (wielder's choice) and weighs 25 lbs. Once wielded by the banished heir to lightning, this weapon is the earliest form of the cross spear, serving as both a sword and a spear. Design Notes: When trying to build an Indiana Jones character for a Tomb of Annihilation campaign, I realised IJ was a rogue… and rogues don’t have proficiency in whips, hence I had to build that into the feat. Unearthed Arcana + Homebrew). Then reduce the number of maneuver to dice to 1. *Plus Crippling Attack, Showboating Attack and Whirlwind Defence from these new maneuvers. On the subject of Divine Smite though, that’s something that’s in desperate need of a nerf IMHO). Not sure what I confused it with. Spear + sheild + dueling + PAM is one of the strongest combos in 5e. Presumably most rogues will fight with a weapon + whip anyhow, dealing their SA damage with a shortsword most of the time. You can skip right ahead to the following feats: Or, if you have a couple of minutes spare, you can read about the process that led me there…. I would have thought the Swashbuckler pretty much covers duelling! Short Blades Master: It makes a dagger specialist a lot more viable. If the likes of Hypnotic Pattern or Banishment (to name two of my pet peeves) were not in the official rules, and you – as an outsider – tried to insert them, you’d be torn apart for your poor grasp of the 5th edition design principles and inability to balance new mechanics. You regain your expended superiority dice when you finish a short or long rest. When you score a critical hit with a flail, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw, or be knocked prone. While attuned to the nameless king swordspear, you gain a +2 bonus to attack and damage rolls. Plus one superiority die alone is a bit underwhelming. You have advantage on attack rolls against a creature you are grappling, as well as against creatures that are grappling you. Whip Master: Flavourful and makes the whip a more viable choice. The thick "spear tip" can allow for large, slashing attacks as opposed to the normal piercing strikes of a spear. They are the party's tank, with heavy armor, lots of hit points, and a handful of spells too. The difference is that the weight of the spear enables it to pack a lot more punch than the much lighter rapier. as there’s nothing in RAW to stop players taking two short rests in a row (no doubt this is what led to those weird healing rules, I don’t like much!). Those medieval headsmen chose axes for a reason, right? Strength based melee attacks is a D&D’ism based on Victorian prejudice that medieval weapons were crude and heavy, so I’m wouldn’t miss the Strength based fighter much… That said the Polearm Master + Sentinel combo should be enough to keep Strength based fighter builds alive and well. 4 May, 2017 in 5e DnD / free content / free gaming resources / magic items / Medieval Studies certificate tagged Black Company / Dust to Dust / pikes / spears / Sutton Hoo helm by Brandes Stoddard In a recent G+ post, Jared Rascher noted the general lack of cool magic spears in 5e and asked after a DM’s Guild or OGL product that might amend this. When you make an attack roll with a weapon that deals bludgeoning damage and you miss by 1, you hit instead, dealing half your usual damage. Is it Unearthed Arcana or in a book? You may use a bonus action to wrap your whip around a beam, branch or similar object within range and swing up to 10 feet. In 5e you have either the spear or a pike. Design Notes: For ages I’ve been debating how to get across (what I see as) the flail’s main advantage, the ability to strike over or around a shield. A die is expended when you use it. Even my own gaming table didn’t seem particularly interested in the fact their weapons were now more interesting. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform in conjunction with a thrown dagger attack: Disarming Attack, Distracting Attack and Precision Attack*. Mostly I wanted to reflect the versatility of swords in combat… they don’t hit as hard as a top heavy axe or mace, but they are faster to swing, easier to parry and counter with, and they are sharp all over. The original blade of the Godsend was made by Purphoros, the God of the Forge, in a … Design Notes: At first glance this might seem a little overpowered, but then if we consider that Polearm Master feat allows you to attack with 1d10 (main attack) + 1d4 (bonus attack), at 10 feet range, adding your Strength bonus to both, AND get opportunity attacks on those entering your reach, I think this feat falls just short of that. You gain proficiency in the whip. Look out multiverse…. Many thanks to the Wuhan Food Market Sanitation & Standards Office for these fun, financially crippling times!). Attack bonus if proficient +2 Weapon die ([W]) 1d6 Type melee Range 5/10 Handedness one-handed Proficiency category simple Weapon group Weapon properties light thrown, off-hand, small Price 2 gp Weight 1 lb. Each time you attack with the weapon, you expend one piece of ammunition. 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